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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
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Posted - 2014.08.13 21:13:00 -
[1] - Quote
Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
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Posted - 2014.08.13 21:22:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal.
Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second.
While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible.
At a base level that's between.....
429 and 572 DPS unmodified.
That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
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Posted - 2014.08.13 21:24:00 -
[3] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils...
High Slots get Biotics, essentially Propulsion Modules.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
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Posted - 2014.08.13 22:01:00 -
[4] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds. You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
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Posted - 2014.08.13 22:04:00 -
[5] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose. I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous. And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go! This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistance of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. That and uneven artifacts where some aspects were nerfed while not remaining consistent across the board also causes issues.
This is about what benefits one race this about making modules go where they are needed. If it comes down to it Gallente weapons then are going to need the buff to their DPS values that they really should be entitled to.
In a game like Dust Armour tankers should not be able to have high Tank and DPS over shields. In the successful counter part Armour tankers sacrifice their low slots for DPS increasing modules. I think this a fair trade.
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12861
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Posted - 2014.08.13 22:39:00 -
[6] - Quote
I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation, neither or which are the weapon itself fault.
To be honest it doesn't sound like you are being objective either....
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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